I prefer challenging co-ops, and Kingdom Rush is very challenging.They all have unique abilities that can get you out of sticky situations and there are quite a few ways that you can use the abilities to pull off cool combos that do massive amounts of damage. It forces you to make the tough decision to give up a tower for the current round so your team can have a more powerful tower in future rounds. Passing towers to your teammates to upgrade them is an awesome cooperative action.It’s very similar to that satisfying feeling you get when you clear lines in Tetris. It feels great when you’re able to come up with the perfect placements for your damage tiles.Plus, there’s even a replayable scenario that has a variable setup. The map layouts are different, you get different types of enemies, and there are usually a bunch of special rules to keep the game feeling fresh as you play through the campaign. All of the scenarios have different types of puzzles to work out. I’ve never played a board game like this. Also, you get to do actions with both your hero and the towers that you control. It has the classic tower defense feel, but you’re actually defending your kingdom with the towers you build rather than simply defending a tower. Kingdom Rush: Rift in Time is a unique board game design, which is something that is pretty tough to pull off these days.You’ll lose if the kingdom loses all of its hearts or if a portal is able to make it to the exit tile. You’ll win if you’re able to complete the scenarios objective. If any portal makes it to the exit tile, you’ll immediately lose. Also, towers that were used to attack portals are returned to the supply, not to your hand like your other towers. Each portal will have a tower level written on it, which is the lowest level tower that you can use to attack it. They have enemies on them just like the horde cards, but they have special rules. Your main focus in most scenarios is destroying the purple portals. Every time a horde card makes it to the exit, you’ll lose hearts based on the number of uncovered enemies. You’ll often be trying to come up with ways to cover the most threatening enemies on a card if you’re not going to be able to cover all of the enemies that round. Some heal, some deal damage after they move, and others make their hordes move faster. Some enemies have their own special abilities. Then a new round begins with more hordes coming onto the map. You’ll also pick up any towers that you used during the round and optionally buy new towers with coins. When a hero runs out of health, they’re knocked out and won’t be able to do any actions the next round.Īfter the hordes have done their thing, anyone that had one or more tower cards passed to them during the main phase will upgrade those towers to the next level. Horde cards don’t move when they have soldiers or heroes on them, but the soldiers are removed and the heroes take one point of damage. Then the surviving hordes will advance toward the exits. You start out with just a few Level 1 towers that have restrictive placement rules for their damage tiles, but the higher level towers give you more flexibility.Īfter the main phase is over, any horde cards that were destroyed are removed from the board and your team will get coins to use later on for new towers. The towers show which directions and how far they can shoot. What you’re trying to do is use your damage tiles (the polyominoes) and your heroes’ miniatures to cover the enemies on the horde cards before they make it to the exits. You can do any of these actions during this phase and players can perform actions in any order. The scenario booklet will also tell you where to put each building site, which is where you’ll be able to place your towers throughout the scenario.ĭuring the main phase of each round, you’ll get to place towers and attack with them, pass towers to teammates to upgrade them, and activate your heroes (moving them and using their unique abilities). The scenarios you play in Kingdom Rush: Rift in Time have unique board layouts and different groups of enemies that you’ll have to face. Kingdom Rush: Rift in Time was designed by Helana Hope, Sen-Foong Lim, and Jessey Wright, and it will be published by Lucky Duck Games. In this game you use your heroes and towers to defend your kingdom against all of the enemies and portals that the Time Mage throws at you. Kingdom Rush: Rift in Time is a cooperative tower defense game based on the very popular mobile game Kingdom Rush. We were sent a copy of this game by the publisher in exchange for an honest review. This Kingdom Rush: Rift in Time review was made after playing through the campaign (all two-player and three-player games).
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